A picture of me. This is what I look like.

Hello, I’m Hannah Nicklin. I’m an award-winning writer, narrative designer and narrative lead with over 10 years of experience. I’m currently open to discussions for long and short term contracts and employment as a narrative designer, writer, or creative leader.

I’m currently working on two main contracts: one with Cardboard Computer and the other Sunblink, supporting them on narrative design, direction, and writing for two unannounced games. I’m still open for conversations about longer term remote roles and short one-off consultancies.

In Spring 2026 I wrapped up a contract as Narrative Designer & Writer on a yet-unannounced project with Night School (a Netflix Studio), following the successful launch of the Black Mirror adaptation Thronglets on which I was the Lead Writer & Narrative Designer. Before that I worked with Cardboard Computer, and as Creative Director & CEO of Die Gute Fabrik, with whom I helped launchSaltsea Chronicles to critical acclaim in 2023. Previous to that I wrote, narrative designed and co-produced Mutazione (2019), the most nominated game in the 2020 IGF awards. I have also done work as a creative producer, artist, academic, performer, activist and lecturer. And I’m the author of Writing for Games: Theory & Practice, which is taught in many universities.

If you’re interested in the game story and creative leadership consultancy I offer, head over to the Consultancy page. You can read more about me on my About page or check out my Credits, too. You can also head to the dedicated Writing for Games: Theory & Practice website at writingfor.games. Check out my other books or e-zines in my shop, and if you’re really looking for a long read, check out my PhD about the playful arts (interactive theatre, games, digital art) as anti-capitalist practice.

Follow me on most social places via the handle @hannahnicklin.