Writing for Games

Writing for Games: Theory & Practice was published in 2022 by CRC Press (Part of the Taylor & Francis Group). The book is an approachable and entry-level text for anyone interested in the craft of writing for videogames.

To view the mini site for the book, go to writingfor.games

The book and ebook can be purchased around the world on the publisher site, although please note that it’s priced for a university audience. If it feels too expensive I encourage you to get your local or university library to get the book in.

About the Book

Cover design by Angus Dick

Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.

Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.